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Jerry Tzeng

  • Games
  • Unpublished Projects
  • About
  • Tumblr
  • Instagram
  • Linkedin

Canceled Development Projects

Featured in this portfolio selection are key visual development pieces from a series of unreleased games and animation projects. Each piece represents a crucial phase of the creative process, where conceptual visions were transformed into tangible art and design elements. These artworks showcase a blend of innovative design choices and artistic foresight, aiming to set a distinctive tone and atmosphere for each project.

Spanning various genres and themes, these visuals were crafted to align with specific creative visions, emphasizing unique character designs, expansive environments, and intricate details that define the world-building process. The collection highlights my ability to adapt and innovate across different styles and narratives, pushing the boundaries of traditional visual expectations.

colorscript .jpg
Forest.jpg
city2.jpg
in the rain.jpg
window.jpg
faces 1.jpg
pirate sketch 1.jpg
character 2a.jpg
skull island1.jpg
414229_3939952668394_1586441623_o.jpg
Under the Sea.jpg
Stable final A.jpg
Castle stage 1 final A.jpg
Castle stage 2 final A.jpg
Castle stage 3 final A.jpg
concept spy girl.jpg
control room 1.jpg
heart piece2.jpg
spy girl concept .jpg
victoria deco.jpg
scientists design 1.jpg
Mom Panda Sketches.jpg
Panda Kids Sketches.jpg
Badboon Sketches.jpg
Master Red Panda Sketches.jpg
character 1b.jpg
character 3a.jpg
character 4a.jpg
character 6a.jpg
facesa.jpg
alien autopsyy.jpg
vampire.jpg
hunted house.png
Screen Shot 2013-01-11 at 10.16.27 AM.png
Screen Shot 2013-01-11 at 10.16.20 AM.png
creepy crawly 1.jpg
tree monster.jpg

Undisclosed Projects (Applovin Games)

Canceled (Project NET)

During my time at Applovin, I was placed to art direct a few games. This was one of them that I was heavy involved and shaping the art style and visual design aesthetics for a strategic life simulation game (SLG) with a captivating medieval fantasy theme, targeted at a mass market audience. My responsibilities encompassed the entire visual development process, from conceptualization to final execution, ensuring the game's aesthetics were not only visually engaging but also thematically consistent.

Working in close collaboration with an overseas game studio, I bridged cultural and creative gaps to foster a unified vision. This partnership was crucial as it combined diverse perspectives and expertise, enhancing the richness of the game's visual and narrative elements. Together, we developed a game world replete with mythical creatures, ancient fortresses, and enchanted landscapes, designed to immerse players in a fantastical medieval experience.

My focus was on creating visuals that were not just beautiful but also functional, enhancing the game's strategic elements and improving user interaction. The art style was carefully crafted to appeal to a broad audience, combining classic fantasy motifs with modern design principles to produce a fresh, accessible aesthetic.

IMG_9016.JPG
Project-NET-1.jpg
Project-NET-2.jpg
 Concept Art by: Victor Malcervelli

Concept Art by: Victor Malcervelli

 Concept Art by: Victor Malcervelli

Concept Art by: Victor Malcervelli

Project-NET-6.jpg
 3D model by: Cheng Shui Liu

3D model by: Cheng Shui Liu

 Few samples of the final 3D characters

Few samples of the final 3D characters

 Early 3D character development in ISO view

Early 3D character development in ISO view

 Early building development  3D model by: Cheng Shui Liu

Early building development
3D model by: Cheng Shui Liu

 Concept Art by: Victor Malcervelli

Concept Art by: Victor Malcervelli

Project-NET-8.jpg
Project-NET-9.jpg
IMG_9008.JPG
IMG_9007.JPG
IMG_9009.JPG
IMG_9010.JPG
IMG_9011 (1).jpeg
IMG_9012.JPG

Undisclosed Match 3 Project

As the Studio Art Director for this project, I spearheaded the development of a distinctive art style and visual design aesthetics for our innovative match-3 game. My role involved creatively blending various artistic elements to forge a unique visual identity that sets our game apart in a competitive market. I helped art direct and crafted the game's color palette, character designs, and environmental settings to enhance user engagement and ensure a visually captivating experience.

Collaborating closely with the art and design teams, I focused on ensuring that every visual component—from the texture of the game assets to the animations of game interactions—was not only aesthetically pleasing but also supportive of intuitive gameplay. My approach was holistic, considering the impact of visuals on the player's emotional connection to the game.

Undisclosed AI Game Project

I had the opportunity to serve as Art Director and consultant for a startup game studio with a mission to create a multi-genre game on an AI platform. I contributed to the early concept art, helping to build the foundational blueprint and develop pitch decks to drive the project's vision forward.

Undisclosed Blockchain Game

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Back to Unpublished Projects
37
Canceled Development Projects
8
Undisclosed Projects (Applovin Games)
IMG_9011.JPG
19
Canceled (Project NET)
artLoadingScreen.jpg
22
Undisclosed Match 3 Project
17
Undisclosed AI Game Project
17
Undisclosed Blockchain Game